Friday, September 26, 2014
By Mary Weber
Published by Thomas Nelson
Average Blogger Rating: 4.55 Stars
I love this this book from start to finish and I can't wait for the second book to come out. It has a very interesting ending and I am curious to see what is going to be in the second book.
The book was about an Elemental girl named Nym who can control the elements. She has bright white hair and very blue eyes. She is very rare since all Elemental children are usually male and are killed for being what they are. Her parents are gone, since she was 5, and so now she lives as a slave in the service of others. She has had 14 owners, when she comes to live with Adora.
When Adora found out what she was, she bought her to help her control her Elemental abilities to help save Faelen.
"I raise my chin as the buyers stare. Yes. Look. You don’t want me. Because, eventually, accidentally, I will destroy you."
In a world at war, a slave girl’s lethal curse could become one kingdom’s weapon of salvation. If the curs
e—and the girl—can be controlled. As a slave in the war-weary kingdom of Faelen, seventeen-year-old Nym isn’t merely devoid of rights, her Elemental kind are only born male and always killed at birth—meaning, she shouldn’t even exist.
Standing on the auction block beneath smoke-drenched mountains, Nym faces her fifteenth sell. But when her hood is removed and her storm-summoning killing curse revealed, Nym is snatched up by a court advisor and given a choice: be trained as the weapon Faelen needs to win the war, or be killed.
Choosing the former, Nym is unleashed into a world of politics, bizarre parties, and rumors of an evil more sinister than she’s being prepared to fight . . . not to mention the handsome trainer whose dark secrets lie behind a mysterious ability to calm every lightning strike she summons.
But what if she doesn’t want to be the weapon they’ve all been waiting for?
Set in a beautifully eclectic world of suspicion, super abilities, and monsters, Storm Siren is a story of power. And whoever controls that power will win.
Thursday, September 11, 2014
By Andrew Klavan Published by Thomas Nelson
Starts off grabbing you attention and it keeps it on the novel until you finish. It is a great read, very inspiring. I can't wait to read the next novel in this series.
Rick Dial had an accident and he is just barely able to use his legs on crutches, and he never wants to do the exercises to try and get more usage of them cause he believes he will never get back the use that he had before. His mom asks him to go for a walk and his little brother who looks up to him wanted him to as well, and he didn't feel up to fighting with them so he went out to try and walk. He get approached by a man and woman, the woman talks to him and the man knocks him out with a needle.
So the summery is: Rick has great video game skills which was monitored and made him qualify him to participate in a virtual reality world (which was created by an evil scientist to destroy The United States). In this virtual world he will no longer have disabled legs. So he agrees to it and enters the world, to try and save everyone.
This is a very interesting read, please check it out, you won't be sorry.
When Rick lost the ability to run, he came one step closer to becoming a hero.
New High Score! New Record Time!
Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches.
Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick’s life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom—and into the glowing video screen.
But Rick’s uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman—before he sends America into chaos.
Entering the Realm will give Rick what he thought he’d never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick’s body in reality.
Even after Rick agrees to help, he can’t shake the sense that he’s being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return?
In the tradition of Ender’s Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift—a gift that could make him a hero . . . or cost him everything.